Floor 11 - Chamber 3 Second Half Floor 11-3-2 Enemies Primordial Bathysmal Vishapįinally, the last half or this chamber brings in two Primordial Bathysmal Vishaps. Again, AoE attacks are helpful for this round as dealing damage to both of them at the same time can clear this chamber with ease. It is recommended to stay near the edge of the stage so that the two Operatives will approach you. These two can deal significant damage against you if you are not careful. In the first half of the last chamber for this Floor, two Fatui Operatives, Sola and Leena will face you. ★Remaining challenge time longer than 420 sec.įloor 11 - Chamber 3 First Half Floor 11-3-1 Enemies Frost Operative ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 180 sec. Floor 11 - Chamber 3 Guide Chamber Information Challenge Floor 11 - Chamber 2 Second Half Floor 11-2-2 Enemies Primal Construct - Repulsorĭuring this half, three Primal Constructs will first spawn and will be able to turn to their invisible state, so be sure to have Dendro or Electro attacks to interrupt these constructs.Īfter clearing the Primal Constructs, an Ermite - Stone Enchanter will spawn in so be ready to stay nimble and dodge attacks then dish out significant damage against it. They are invincible as this animation plays, so make sure to have a full rotation ready once their shields are up. So prepare any skills with Hydro to effectively destroy their shield.ĭo not waste your Elemental Bursts at the start of the chamber, as the Abyss Lectors have a windup animation for their Pyro shields. ★ Remaining challenge time longer than 300 sec.įloor 11 - Chamber 2 First Half Floor 11-2-1 Enemies Abyss Lector: Fathomless Flamesįor this chamber, the Abyss Lectors are the main challenge, as they can easily deplete your health with large explosive attacks. ★ Remaining challenge time longer than 180 sec. ★ Remaining challenge time longer than 60 sec. Floor 11 - Chamber 2 Guide Chamber Information Challenge Once the Ruin Grader spawns, make sure to stay away from the Monolith as the Ruin Grader will prioritize going after you rather than the Monolith. Floor 11 - Chamber 1 Second Half Floor 11-1-2 Enemies Ruin ScoutĪ Ruin Scout and two Ruin Destroyers will immediately spawn once the challenge begins, so it is recommended to start with fast attacks that can do sigificant damage to prevent them from doing further damage to the Monolith. Pyro Whopperflowers can also attack the Monolith from across the chamber, so be sure to keep an eye out for them. We recommend to take out the Sternshield Crab first, as these can do significant damage to the Monolith when left unattended. With this, it is highly recommended to have a form of crowd control or AoE attacks take down multiple enemies at once. Only in the following wave would have its focus split on you or the Monolith. So be extremely careful in managing enemies. ★ Target defense progress greater than 60% sec.įloor 11 - Chamber 1 First Half Floor 11-1-1 Enemies Sternshield CrabĪll of the enemies in the first spawn will focus their attacks on the Monolith. ★ Target defense progress greater than 40%. ★ Target defense progress greater than 20%. Best Characters to Use First Half Sample Teamįloor 11 - Chamber 1 Guide Chamber Information Challenge Vaporize teams can also work well, given its ability to deal high damage in a single instance. With this, Hyperbloom teams work well also since it can interrupt Primal Constructs and can benefit from both of the Ley Line Disorder effects. It is important to note that Hydro damage is boosted but enemies like the Vishaps have an innate resistance to Hydro. On the other hand, Dendro reactions can be useful in this half. The Ley Line Disorder also buffs the Electro damage of characters. Tazer teams will work best since the Electro-Charged reaction can chain with multiple enemies, as long as they have Hydro. AoE attacks are highly beneficial in this round so make sure to bring an Anemo character to group them up and take them out simultaneously. The enemies in the first half of Floor 11 are mostly weak against Hydro, but will also take more damage against Electro. 1 such shockwave can be unleashed every 1s.įloor 11 Recommended Teams Best Team Comps For Floor 11 First Half Tazer This effect will be cleared when the character leaves the field. A character with 3 stacks will unleash a shockwave at an opponent's position when they deal DMG to that opponent, dealing True DMG. Each stack will increase the DMG dealt by this character by 8%. Blessing of the Abyssal Moon: Soaring Moon Blessing EffectĪfter a character takes the field, they will gain one stack of Soar every 2.5s.
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